Educational Robotics: Gamifying the Classroom

Location Málaga, Setúbal, Sevilla
Duration 5 days

Target Audience
Early Childhood & Primary Secondary

Description

Few things capture students' attention like a robot that moves, lights up and follows their instructions. When robots are combined with game elements such as missions, challenges, levels and rewards, learning becomes active, motivating and fun. This educational robotics course shows you how to use robots and coding to gamify your lessons and help students develop computational thinking, problem-solving, creativity and teamwork. No previous experience with robotics or programming is needed.

Over five days, you will get hands-on with beginner-friendly educational robots and block-based coding, starting with simple unplugged activities and moving step by step to programming robots to complete missions. You will learn how to design game-based learning experiences with robots: challenges with levels and points, robot races, mission mats, team competitions and escape rooms. You will also discover how to use robotics in any subject, from maths and science to language, storytelling and art, how to adapt activities to different ages and needs, and how to assess what students learn while they play. Every session is practical, so you will experience each activity as a student before adapting it to your own classroom.

By the end of the course, you will have designed your own gamified robotics activity for your students and created a plan to bring robotics into your teaching.

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Educational Robotics: Gamifying the Classroom training course photo

COURSE OVERVIEW

  • Integrate educational robotics and gamification into their teaching in a meaningful way.
  • Evaluate and adapt robotics activities to their students' ages, needs and school resources.
  • Encourage students to solve problems, work in teams and learn from mistakes through play.
  • Share robotics and gamification practices with colleagues at their school.
  • Use beginner-friendly educational robots and block-based coding with students.
  • Design robotics missions and challenges with game elements such as levels, points and rewards.
  • Create robotics games, competitions and escape rooms for the classroom.
  • Use robotics activities in different subjects, such as maths, science, language and art.
  • Assess students' learning in gamified robotics activities with simple tools.
  • Understand what educational robotics is and how it develops computational thinking and problem-solving.
  • Identify the main types of educational robots and coding tools for different ages.
  • Recognise the key elements of gamification and how they increase motivation and engagement.
  • Explain how robotics and game-based learning can be connected with curriculum goals in any subject.

NEXT COURSES

Our Pricing

100% funded by the Erasmus+

€ person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Admin & organizational costs.
  • Documentation support.
  • Coffee break.

    *Please check our Terms & Conditions for details of the items included in the Coffee Corner.


Please note: Cultural activities and trips are not included.
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