STEAM Education: AI, Project-Based Learning and Design Challenges

About this course

Science, technology, engineering, art and maths come alive when students use them to solve real problems, build things with their own hands and explore the technologies that are shaping their world. This STEAM course shows you how to design engaging projects that combine artificial intelligence, basic robotics and design challenges, using project-based learning as the framework that ties everything together. It works for primary and secondary classrooms and does not require previous experience with coding or AI.

Over five days, you will learn how to plan STEAM projects around real-world questions, guide students through the engineering design process and turn mistakes into opportunities to improve. You will get hands-on with beginner-friendly robotics and coding tools, discover simple and safe ways to introduce AI concepts and tools to students, and explore how art and creativity make STEAM projects more meaningful. Through practical workshops and team challenges, you will experience each activity as a student first, then adapt it to your own subject, age group and resources. You will also learn how to assess STEAM projects and use AI responsibly in the classroom.

By the end of the week, you will have designed your own STEAM project for your students and created a plan to introduce STEAM, robotics and AI into your teaching.

5 days Lisboa · Málaga · Sevilla Early Childhood & Primary Secondary

Register here   Request info about our courses

STEAM Education: AI, Project-Based Learning and Design Challenges training course photo
€ 400 /person

COURSE OVERVIEW

  • Integrate STEAM projects, robotics and AI into their teaching in a practical and balanced way.
  • Evaluate the suitability and safety of digital tools and adapt projects to students' ages and resources.
  • Guide students in teamwork, creativity and problem-solving with confidence.
  • Share STEAM practices and projects with colleagues to promote interdisciplinary work at their school.
  • Design STEAM projects based on real-world questions and challenges.
  • Use beginner-friendly robotics and coding tools adapted to primary and secondary students.
  • Apply simple AI tools and activities to help students understand and use AI in STEAM projects.
  • Guide students through design challenges, from first ideas and prototypes to testing and improvement.
  • Create assessment tools, such as rubrics and checklists, to evaluate STEAM projects.
  • Understand what STEAM education is and why connecting subjects through projects improves learning.
  • Identify the key stages of project-based learning and the engineering design process.
  • Recognise basic ideas about how AI works and how it can be used safely and responsibly with students.
  • Explain how simple robotics and coding activities develop logical thinking and problem-solving.

NEXT COURSES

Our Pricing

100% funded by the Erasmus+

€ person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Admin & organizational costs.
  • Documentation support.
  • Coffee break.

    *Please check our Terms & Conditions for details of the items included in the Coffee Corner.


Please note: Cultural activities and trips are not included.
Register here

We want to read you

Reach out to us using our contact form and we will get back to you shortly.

Looks good!
Please enter your first name.
Looks good!
Please provide a valid email address.
Looks good!
Please select a country.
Looks good!
Please select a phone prefix.
Looks good!
Please provide a valid phone number.

If you want specific information about a program, please fill in the following information:

Please select a program.
Please select a program.
Please select a destination.
Please select a date.
Looks good!
Please enter your messsage.
Please check to accept terms and conditions.

* These fields are required.